Made for Procedural Modelling for Production in Houdini at CG Master Academy.
This was done from scratch for our week 2 assignment, half of the bird was constructed with our instructors videos and the other half was done to complete the assignment on our own. I really wanted to challenge myself and add something that I haven't seen any of the alumni add to their model, which happen to be animatable legs! I utilized my previously `Thimble Generator` SOP to create the leg pieces, used the base feathers for the claws, and used the wing bracket to logically connect the legs to the model. Overall I am very happy with the result and hope to improve, detail, UV unwrap, and bring it in to Unreal Engine for a proper render.