Third Place in TAGD Semester Game Jam - Spring 2021
With this project I sought to create modular systems that would communicate with the help of generics. It was fun being able to fix one bug on one line and effectively fix the entire game loop, as well as quickly create content using the 'strategy' programming pattern for the abilities (thank you Scriptable Objects). Unfortunately I was short on time for this, so the game isn't 100% completable due to game-breaking bugs.
Link to play:
Me - Programming
Chloe Gordon - Character sprites + animation & Title graphic
Joshua Martin - UI & Environment Art